Adrien Jalade — CG Modeler – Texturer based in France

CG Environments

vimeo.com/87097052

Modeling/Texturing environments and props. Matte paintings.

Softwares : Maya, 3ds Max, Zbrush, Mudbox, Mari, Xnormal, Photoshop.

Aeroport Charles de Gaulle Terminal 2, Boeing 747 – Modeling with Maya 2013

Shanty town – High poly modeling with Maya 2011.

Environment video games – Modeling/Texturing/Lighting – 3ds Max 2013, Zbrush, Xnormal ( 2 diffuse maps, specular, normal map and 1 alpha ) – Concept by Gameloft

Environment video games – wireframe ( polys : 38 593) – 3ds Max 2013 – Concept by Gameloft

Porto – Matte Painting, Camera Mapping – Tramway incrustation – Maya 2013, After Effects CS6.

Porto – Camera mapping and integration wireframe with Maya 2013.

Machine room – High poly modeling with Maya 2013.

Shot of personal movie – layout in machine room environment – modeling, layout, lighting with Maya 2013.

Movie clip “Dan Dan” – Texturing with 3ds Max 2010 and Photoshop – Paf Paf Studio

Roofs of buildings – Modeling/Matte Painting/Camera mapping Maya 2012 and Photoshop

Matte Painting 3D – Modeling/Texturing/Lighting with Maya 2012 and Photoshop.